Lastly and possibly most importantly is the introduction of save points. We also see the debut of hidden collectables, though in this case its hidden GTA2 logos rather than Hidden Packages like in future titles. First off is a Six Star Wanted Level system, complete with FBI and Swat vans at 5 and the army being called in at level six ,which was quite the difference from the four level of not-much-difference we got in the original game (that I may have forgot to mention…) Then we get side quests that include collecting specific cars and selling them (at a place called “Wang Cars”, got to love the Britishness that sneaks into GTA games all the time…) and Kill Frenzies, both from the original, but now also include missions for when you take over taxis and emergency vehicles, another future staple of the series. GTA2 also debuted several things that would become staples of nearly all GTA games that came after it. It’s all helpfully indicated on the top left of the HUD and definitely the thing I always remember about the game. It was great fun “picking a side” and then having to motor through the SRS area avoid flamethrower-wielding clone people (don’t ask) or other such issues. As you do more and more missions for one faction you unlock more missions with higher pay-outs but you also start gaining a negative rep for the other gangs in the area, let it get too low and they’ll shoot you on sight should you wander near their territory. You see each of the three maps have three gangs operating in it, one is the Zaibatsu Corporation (legit business that also takes part in illegal activity… like, all of them), and then in the first area, the Downtown District, you have the Loonies (bunch of crazy people working together vaguely) and the Yakuza (self-explanatory), in the Residential District are the SRS Scientists (underground scientists performing off-the-record experiments) and the Rednecks (… just some rednecks with pickup trucks and guns…), and finally in the Industrial District is Russian Mafia (self-explanatory) and the Hare Krishnas (peaceful religious people… who kill). What GTA2 does differently, and differently to all games that come after it as well, is the Respect system. Once again you start off in a section of city, in this case “Anywhere, USA”, and you have to make a certain amount of money to progress to the next one, and you make money by committing crimes, doing side missions and doing main missions, the latter is where things change for this game. Vehicles can also be fitted with weapons like machine guns, oil slicks and mines for that extra Bond-like touch. ![]() ![]() That part is the same, though there is a better selection of weaponry including silenced guns, dual pistols and an “Electrogun” thanks to its setting allowing for a bit more sci-fi. You can steal cars and motorbikes and drive them around / kill people as well as outfit them with bombs or get them resprayed to avoid the police. It’s top down with a zooming camera (though this time the zooming is much smoother and with far less pixelization) and you can still run, punch, shoot and explode things with admittedly often awkward aiming controls. The gameplay at its core is still very similar to the first game. As you become more familiar with the game and find things you don’t like, you can fully customize the settings to your playstyle.I was never sure quite what these cars were supposed to look like. ![]() While these controls will provide a standard baseline, it’s worth messing around with these and other settings to fully optimize the game to the way you play. Here are the best in-game settings for your controller while playing GTA V. When doing so, you’ll want to ensure that you have the best settings to ensure a quality experience. What are the best controller settings for GTA V?Īs the game was first released on consoles back in 2013, it makes sense that is how many players would prefer to play it.
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